The Gun Survivor series has always been a low budget one, spawning
games that painfully showed the low production values, and poor
execution that resulted in unpleasant packages for the majority
of gamers. Gun Survivor 4 is a radical change from the previous
games in every single category, most importantly the game play.
It doesn’t have the polish of games like Onimusha or the main
BH/RE series but it’s still vastly improved and quite enjoyable.
The game takes place in two main areas, a hijacked Umbrella cruiser
and an island later on. Bruce McGivern (a US government agent)
is the main character of the game, but you’ll also play as Fong
Lin (a Chinese government agent) in various parts. The story itself
is decent enough and it’s actually part of the Biohazard storyline
(the scenario is written by Noboru Sugimura), but takes place
four years after the Raccoon city incident. Much like an orthodox
BH/RE game, there are files that you find throughout the game
that tell you small details regarding the story. The core game
play is the same as the main series as well; find items, solve
puzzles and move on.
The exploration is done in a third person perspective, and you’ll
only go into a first person view when you start shooting. That’s
not all though, the movement and shooting controls are different
as well. On a Dual Shock 2, the digital pad and the left analog
stick are used for the main movement, but you’ll only move if
you press forward and you can steer left or right while moving.
The character always runs when moving unless you press and hold
X, O, or L1, that button also acts as a dodge button much like
BH/RE3, but it’s literally a dodge which is more helpful. There
are no shoulder butts this time around, just simple dodges that
prove very helpful in conserving ammo and speeding up the action.
Pressing left or right as you’re standing still will only move
the camera 360 degrees, a first in any BH/RE game, and it’s actually
a very nice addition. Pressing R1 will put you in a first person
perspective, and once you’re in that perspective, R1 acts as a
trigger button. Pressing left or right on the left analog stick
or the digital pad will help you aim. However, you can only aim
up or down by moving the right analog stick; mind you the camera
doesn’t pan when you do that (much like GS3). Pressing up or down
on the digital pad or the left stick while you’re in first person,
will put you back in the third person perspective, and it’s easy
to do that mistake as you’re getting adjusted to the controls.
The most radical change however, is in the shooting action itself:
there are sensitive parts on enemies that enable one hit kills,
or help take them down faster. A very nice change from the ordinary
and it rewards accuracy; not to mention conserve lots of ammo.
I should note though that this is still a GS game, so don’t expect
the length of an average action/adventure game, it should take
3 hours to beat the first time around. The difficulty level is
adjustable from the start as well, as there are three of them:
“So Sweet” Easy, “Recommended” Normal, and “Extreme” Hard.
The weapons in the game are predictable but even so, there’s more
variety. Three types of handguns, including one with a silencer..
because you don’t want to disturb one zombie while killing another
one. Other than the typical, there is a particle gun that replaces
the rocket launcher at the end of the game much like in CODE:
Veronica. Some new enemies are introduced as well, including a
radioactive frog, and a giant boss which I’d like to call Lard
Man, and last but not least: a speaking female tyrant. It should
also be noted that there are various types of zombies much like
BH/RE3.
Gun Survivor 4 looks solid, and the overall package is very pleasing
to the eye unlike the last GS. The character models (including
enemies) look good and the animations are very well done, in fact,
they’re some of the best ever in any BH/RE game. There are unique
animations for each zombie type, and some have more than others
to add to the overall realism. For example, some zombies will
slightly twitch while standing still; others will trip as they
walk etc. There is a unique animation for critical (one hit) kills;
the zombies will be knocked back 3-5 feet on contact and at some
angles, they’ll juggle and fall or hit a nearby wall. The backgrounds
are detailed, and are vastly improved over CODE: Veronica, and
the texture quality is very good as well… not the best I’ve seen,
but they’re much better than I expected them to be. The particle
effects used for the blood are very nice and the blood never looked
so real, especially with critical hits. And much like games like
MGS2, the blood actually stays there. The CG fire is also a step
up from the previous GS and most BH games (excluding Zero), and
some of the lighting effects like the one used for the new frog
looks great.
Speaking of CG, the CGs in this game are great and are some the
best Capcom has done, and they’re considerably better than any
of the CGs in any of the BH games. And last but not least *drum
roll*… no door opening sequences while going from one area to
another. There are downsides in the graphics department though.
The animations for the in-game cut scenes are horrible in comparison
the main game’s; they’re very choppy. The light sourcing used
for the flashlight that Bruce/Fong Ling carry on their front pockets
is below average and often it’ll light up an area through a wall…
and don’t expect any dynamic shadows like SH2. The game’s frame
rate is unstable as well; it’ll often run at 60 fps but will go
down in areas. And there is some severe slowdown in some over-crowded
areas.. and a bit of slowdown while moving the camera in some
areas regardless of what’s in the area. Hopefully, that’ll be
fixed in time for the NA/EU releases of the game, it’s nothing
major but it’s there.
The audio in the game is okay, but it’s nothing special. The
sound effects are almost the same as other BH games as always,
but the zombie moans are brand new, and so are the voices of other
enemies. The voice acting though is as bad as always; Bruce’s
voice actor in particular switches back and forth between a badly
acted southern accent and a northern accent. The music, unlike
any other GS or BH game is very minimal, and whatever’s there
is reminiscent of the original Dino Crisis music… but there’s
barely anything to listen to. It doesn’t affect the overall atmosphere
though and personally, I think it’s very suitable.
This is a very good effort by Capcom, and it was well worth my
time and money unlike the previous Gun Survivors. It looks solid,
plays well, and has an interesting story that makes for an enjoyable
game, although it lacks the polish that other Capcom games have.
Even if you hated every single aspect of the previous games, you’ll
like this one for sure, and if you’re still skeptical, rent it
first.
Final Score: 7.5