Resident Evil Ø
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Resident Evil Ø: Review
Resident Evil Ø: review by Roody
  Resident Evil Fan Review:

 
9.0
Introduction:
When Capcom first began plans for Resident Evil Zero, it was destined to be a Nintendo 64 game. After production began on the game, Capcom signed the deal with Nintendo for their new system, making all Resident Evil games exclusive to the Gamecube. With the power of the Gamecube's graphics, the Nintendo 64 version of the game would look cartoonish in comparison, so the original Zero program was scrapped. It was time to take advantage of up-to-date technology, and take advantage they did. Most people asked "but how much could have happened before the mansion incident?". The answer is, a lot. Resident Evil Zero sheds more light on what happened to Bravo team when their helicopter went down as well as many other plot holes that were left by Capcom.
 Graphics:
ZeroKeeping with the high standards set by the Remake, Zero's graphics are top notch, possibly even better. Some of the enhancements include better effects, more interactive backgrounds, and camera views than pan the screen as you move. The graphics are nothing short of stunning, with every shadow, every blood stain, and every reflection accounted for. The gothic design adds to the dark mood of the game, however I didn't get the feeling that this was the scariest Resident Evil in the series. But it wasn't necessarily because of the graphics.

The character models are superb.Capcom made some slight appearance changes to Rebecca. Her facial features and hair seem a little different than in the Remake, but not by much. Billy was well-designed, though the tattoo is a bit much. The monsters are even better; rabid monkeys, hunters, and the Tyrant. Their movements are very fluid and thus make them impressive.

 Sound:
Zero Capcom has done a great job of using audio to enhance the spooky atmosphere. Zombie moans in the background, creaks in the floor, the sound of dripping water. It works well with the music to create the feeling of tension and suspense. Using no sound at all was another mechanism of terror that was put into practice. Sometimes things just get too quiet, and then they scare the crap out of you with a loud outburst of smashing glass or music.

Though I must admit, there were a few times in the game where I just knew something was coming, and was practically ready for it and it didn't scare me nearly as much as it probably intended. It could be because I've played so many Resident Evils that I know the formula by now, or it was that Zero is too predictable. I'd like to think it was a combination of both.

The voice acting was very good. I was impressed by the actors that played Rebecca and Billy. Especially Billy's actor. It sounds as if the same actor that played Wesker in Code Veronica makes his return, and I have to admit he was my favorite Wesker voice. It's definitely a different actor than they used for Wesker in the Remake. All in all, the voice acting was done pretty well.

 Controls:
Zero I had no quarrel with the controls, other than I never bothered to read through the instructions the first time playing the game. This resulted in playing the entire game through the first time without knowing the shortcuts to switching characters on the fly, as well as the shortcut to splitting up and regrouping the characters. Once I realized the error of my ways, I found the control scheme to be quite simple and easy to use. However, being a Resident Evil gaming veteran, I'm very used to this control scheme and would probably find it a lot easier than someone starting out with Resident Evil.

Generally the layout is the same, with the exception of the new options available to you because you have to control 2 characters as opposed to one. Even for a seasoned Resident Evil veteran, it took a little time to adjust. But like any system, once you adjust, it's pretty smooth sailing from there on out. For having to control so many options, I thought Capcom did a good job with the interface.

 Gameplay:
Zero Well, I don't think I can say enough about the enhancements Capcom has made to Zero in the gameplay department. The biggest joy came on the day I found out that you could drop items and pick them up where you left them. This is a huge improvement over the system of old.

As you probably know, the old system had various item boxes stored around the landscape. If you ran out of room or needed to store something until later, you had to go find an item box and place it in there. It was fine, except that you had limited storage space on your character. If your character was full of items, and if you came across something you needed, your only recourse was to travel halfway across the map to an item box, drop something off, then run all the way back to the new item to pick it up. This was one of the biggest pains of the Resident Evil series.

That problem has been fixed in Zero. Not only can you drop items wherever you want, but if your partner has an open slot you can give it to them to hold onto. You can also exchange items between characters, which is another nice addition.

The puzzles remain generally the same. If you're a seasoned RE veteran, most of the puzzles will make sense because many of them use the same formulas as previous games in the series. Without the puzzles the game would be too easy, but some of the puzzles seem ascinine. But that's the charm of Resident Evil, and if you're die hard it just wouldn't seem the same without them.

 Replay Value:
Zero To keep you playing, there are secret costumes for Rebecca and Billy and extra weapons. You can also unlock a new mini game called "Leech Hunter" which is kind of like Mercenaries game in Resident Evil 3, the differences being you're trying to find as many leech objects as you can, and there is no time limit (though it does keep track of your time for reward purposes).

In the Leech Hunter game, you collect as many green and blue leeches as you can, Rebecca can only collect green, while Billy can only collect blue ones. You cannot die and once you exit out the front door your game totals are done. So the question you have to ask yourself when your character is on danger in their health level is "Do I exit now before I die and see what I can collect as a prize with this many leeches? Or try to go on for just a couple more leeches?". At the end of the game you can collect prizes like an unlimited ammunition hunting shotgun, an infinite ammo special revolver, or if you get all 100 leeches you get infinite ammo for all weapons.

The replay value is ok, but in my opinion this game doesn't offer as much to play for as previous Resident Evils have.

 Conclusion:
Zero In conclusion, I think Zero scores pretty well overall. If I had to compare it to one game in the series, it compares closest to the Remake. The graphics definitely rival it, and exceed it slightly. However, I thought the storyline to be kinda quirky. I wasn't overly enthused with the addition of the man in the robe, James Marcus. I should rephrase that, I liked the character, but didn't like the fact that they dressed him up in a robe and made him sing like he belonged in the Broadway Theatre League. I thought that was rather corny. I've always felt the strongpoint of the Resident Evil story was that it could be somewhat believable, and his addition gives it a funny feel.

That aside, I believe Zero is still a definite buy for the die-hard Resident Evil fan, and would even be a good first game for new fans. It uses the power of the Gamecube to the fullest, and keeps you interested throughout. It also gives us even more to look forward to with the release of Resident Evil 4 coming up.

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