As much as I don't like to support any sorts of piracy or emulation
outright, if I get the chance to try a game early through either
medium I usually don't complain and will attempt a go at the game
(better than not at all I say). Today, a link posted and forwarded
to me led me to the Game Boy Color ROM of a pre-release version
of Resident Evil Gaiden. In short I must thank Ke7bo for the final
link I used.
With this, I've just started to have a go
at it, and so I'll give you my first impressions of the portable
Resident Evil Gaiden videogame to give you a clue of what is exactly
going on with this Game Boy Color Resident Evil title.
When you boot up the game you're given the
standard company logos and then the option to select a language.
The music is surprisingly standard RE fare (even if it's a series
of digital bleeps). Even included as you open the main menu is the
standard "Resident Evil" sound. First time you play there
are no options, you just press start and the game begins.
The story opens telling us of an underground
group against Umbrella made of the S.T.A.R.S. involved in the previous
incidents and ex-Umbrella employees. The story is rather a big farce
as Barry even has a captain guiding his plans (you'd think the S.T.A.R.S.
themselves would be in charge). In short visions of Campbell telling
Solid Snake what to do and where to go in the Game Boy version of
Metal Gear come to mind. Heck even the guided info and communications
device style in the game reminds me of the codec, but I'll get past
The short of it is Umbrella has unleashed
a new super B.O.W. on the population, supposedly it has escaped,
and for some unknown reason it has made it's way to the Luxury Cruiser
the "STARLIGHT." Leon Kennedy was following the B.O.W.
but the current status of where he is now is a mystery as they've
lost contact with him a day earlier. In short the mission you've
accepted as Barry is to find Leon and stop the new B.O.W.
game actually starts with you on the side of the cruiser being instructed
on the basics of the game, such as the icon that appears when your
near items or about enemies. The control and gameplay is interesting,
though in short when you first look at the game it seems the controls
are a compacted version of the PlayStation games. The A button is
your action button, the B is your aim weapon button. When you aim
the weapon you get a cross hair which allows you to target around
Select is your item menu, and is also a compact
version of the old Inventory system. However there is a discard
weapon option... the involvement of this I'm yet to know. You start
with the standard equipment you do in other games, a handgun and
combat knife. Pressing Start brings up a map. Currently as I've
just started it shows the four decks of the cruiser, however with
what the press info has said I'm expecting more.
Actual combat is where this game fails to
take off. You see with the control setting you'd think you'd hold
down B and move the target at a zombie, and tap A to shoot. Doesn't
work that way. When you either attack zombies (or they attack you)
you get taken to a "first person view" in which zombies
appear for you to shoot. This isn't like a shooting gallery though,
the thing is a bar moves along below the zombies. You need to time
your shot to land in the bar to actually hit the zombie and this
obviously takes a few shots. The bar is sized by how close the zombie
is to you. Also in the middle of this bar is a blue marker, if you
can get the marker it means you shoot the zombie in the head - downing
him, or her, instantly.
Because of the difficulty, developer M4 has
included both the save feature with three slots for saving, as well
as a continue feature which continues you exactly as you were before
your last zombie fight. This give you a chance to heal or escape
from the fight that last killed you.
So far item pickups have been standard Resident
Evil stuff, handgun bullets, shotgun and shotgun ammo, and of course
herbs. These aren't usually on the ground, they are often hidden
in items or located on zombie bodies. On top of that I've found
items looking like usual puzzles, including a fuse piece and keys.
Seems while Capcom may not have had a lot to do with the making
of the game, M4 seems to want to stick to the usual Resident Evil
style to keep the fans happy and perhaps get some non-fans with
some new features at the same time.
Overall apart from the horrible idea of a
combat system and the so far unimaginative plot (though it might
get better), and also perhaps that zombies do way more damage than
they should, the game isn't as bad as I had originally expected
it to be.